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And it's the standard scenario where smaller things are usually weaker but harder to hit while the more massive things can lay waste to cities but crawl along the ground like slugs.
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Plus I like how the big tanks feel slow and cumbersome while the wee things are lightweight and nippy. I'm still not entirely used to the (admittedly quite nice indeed) GameCube controller, but it must be said that Clone Wars handles with no real problems at all: it's responsive and functional. It allows for Motorsiege-style stand-offs, where adversaries circle each other stupidly until someone's hull blows. This is demonstrated by the ability to strafe, something that was sorely lacking in the space-based adventures. While in Starfighter you're limited to forward, back, turn and spin, modes of transport that utilise the ground are mysteriously more manoeuvrable. Such variety is refreshing, although it should be noted that each mission forces you to use a particular vehicle, rather than giving you a choice. They all have various boomers and bangers, plus a special ability unique to each, such as temporary invincibility. You get to control such fun toys as STAPS, AATs, bland tank things, a Republic Gunship, AT-XTs, a weird lizard thing and even Mace Windu by himself a few times.
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Sadly no actual space levels turn up, making this technically not a space shooter, but it's Star Wars, and therefore sci-fi enough for my liking. Gameplay can be summarised as a combination of ground and air vehicle combat (is this my third vehicle combat game review in a row?) against endless hordes of mean old droids and the occasional alien. I needed something to actually do with my Wii other than Metroid Prime anyway.
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I make a point with multi-platform releases to go for the PS2 version of things (DualShock 2 pwns your mother) unless there is a considerably superior or cheaper version elsewhere. For whatever inexplicable reason, Clone Wars is almost worthless on GameCube but fetches a considerable price on PS2. I can only assume you all did just that, and you probably liked it if you enjoy the genre. On the subject of Starfighter, eons ago in my first ever review I called it a more than decent space shooter which you should all run out and buy immediately. One need only look at the bombastic pair of Starfighter games or the refreshingly brainless Bounty Hunter to see that goodness can come from mediocrity. Now I personally think that the prequel films were actually passable, and the quality generally went up later on, but it's undeniable that most of the games based on them outranked the movies without much trouble.
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Tom Clancy's Splinter Cell: Pandora TomorrowÄue to the use of a more expensive cartridge-based format, all N64 Player's Choice titles retailed for $39.95 in the United States and $49.99 in Canada.Another day, another Star Wars title, because who doesn't like Star Wars? True, these games would have been vastly improved if they were based off of the original trilogy, but a good game-film adaptation can break free of the limits imposed upon it by the source material and become something good in its own right.Note: The * are part of the Player's Choice as the Best Seller label. The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.Star Wars Rogue Squadron III: Rebel Strike.Star Wars Rogue Squadron II: Rogue Leader.SpongeBob SquarePants: Lights, Camera, Pants!.SpongeBob SquarePants: Battle for Bikini Bottom.The Lord of the Rings: The Return of the King.Lego Star Wars II: The Original Trilogy.The Legend of Zelda: Four Swords Adventures.
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